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I'm interested in knowing more about how bicubic patches work, so that I can
maybe make some macros that can extent the things possible to do with
bicubic patches.
Here's a challenge:
Make a macro takes 16 points as input and then creates a mesh similar to the
corresponding bicubic patch.
Oh, well, I probably can't expect that anyone do that just because I ask,
but then I at least hope someone can point me to resources that contains
enough information that I will be able to do it myself.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Jan 20)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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